Lists all of the journal entries for the day.

Sat, 22 Nov 2003

10:44 PM - My Space Game, the saga continues...

Believe it or not the game is actually working. I had to start over today because of some foolish design decisions.

Remember, i started with an asteroids clone.

Here is where I am at:

1. The game is playable.

2. The game is about 60 percent faster on my iMac and extremely fast on caryn's G4.

3. I have the game working in full screen now instead of a 640 by 480 window.

4. The sound system has been setup for 16 bit, 44 Khz

5. I am removing the mouse cursor during game play now. It did break the high score screen in that you can't click a button after entering your name cause the mouse cursor is missing.

6. The asteroids are now random colors instead of always purple. I am using a random number generator for each RGB value. It sucks when a dark color is selected lol.

7. The statically linked executable has dependancies on quicktime, carbon and cocoa indirectly. (but i have it compiling statically at least)

8. I want to port over to core audio in OSX eventually instead of dependancies on SDL. The catch is that i want to enable joystick support which might be easier with SDL libraries.

location: Home

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10:52 PM - Two more tests

I have a test in Rel 305 monday and a test in ECE 250 tuesday. I'm not happy about it either.

Caryn is working tomorrow. I plan on studying then. I hope it works out for me.

I just finished watching indiana jones on DVD (we rented it). The audio is very good, but i didn't see a drastic improvement in video quality. Its probably worth buying for audio reasons though.

My cat, henry, loves that movie. Its so cute how he gets excited, purrs and moves his tail.

My two button + scroll mouse on my mac is really nice. I'm having trouble using caryn's computer now because i'm used to it.

I might have passed that math test. We shall see.

location: Home

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